But I can't quite see what goes wrong.Īt the same time as the OpenURL getting called, I get some errors in my Player.log:ĮRROR: ld.so: object '/home/rob/.steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. Stracing the chrome process is difficult, but it does seem to be doing some kind of communication with the SteamAPI and shared memory for some reason. I know it's openning Chrome, cause I have a log in the startup script: /usr/bin/google-chome and it does start. It seems it 'tries' to open Chrome, but then it crashes about 60 seconds later. When I issue an OpenURL on Linux, then it does not open Chrome and go to the URL. I'm having problems specifically on Linux (Ubuntu 18.04 x86_64), Unity 2019.4.20f1. I use it in our game to link to our FB and Twitter pages with buttons, and also in the credits to our own website etc. I'm having a problem with using Application.OpenURL().
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